Telehealth Virtual Reality Gaming on Cardiometabolic Health Among Youth With Cerebral Palsy
Key facts
- Where
- Birmingham, United StatesSee the site
- Phase
- Phase 1
Where in United States
- Children's Hospital of AlabamaBirmingham, United StatesNo longer taking part
Trial details
- Who runs it
- University of Alabama at Birmingham
- Trial code
- NCT05336227
- Record updated
- 8 October 2026
- Original description
The primary purpose of this study is to examine the preliminary efficacy of 12-weeks of home-based exercise using consumer available virtual reality gaming technology, compared with a 12 week wait-list control group. The secondary purpose is to understand behavioral mechanisms that explain participation in exergaming through semi-structured interviews with participants from both groups at post-intervention or dropout.Read full original descriptionShow less
A Pilot Trial of Telehealth Active Video Gaming Using Immersive Virtual Reality on Cardiometabolic Health Among Youth With Cerebral Palsy
The primary purpose of this study is to examine the preliminary efficacy of 12-weeks of home-based exercise using consumer available virtual reality gaming technology, compared with a 12 week wait-list control group. The secondary purpose is to understand behavioral mechanisms that explain participation in exergaming through semi-structured interviews with participants from both groups at post-intervention or dropout.
Inclusion: medical diagnosis of cerebral palsy; between the ages of 13-24 years to accommodate the World Health Organization definition of youth and the minimum age of 13 years specified by the Quest; physician clearance to participate; access to a Wi-Fi Internet connection in the home via mobile phone or tablet computer; a caregiver to support the child.
Exclusion: physically active (defined as >150 minutes per week of moderate-to-vigorous intensity exercise in a typical week); cannot use their arms for exercise or a classification of GMFCS level V, which we have found to preclude the ability to use the Oculus Quest hand-held controllers; complete blindness or deafness; contraindications to exercise based on the American College of Sports Medicine (ACSM) guidelines.