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Mobile Video Games and Exercise for Hand Function After Chronic Stroke

Tests mobile video games with face-to-face exercise in adults with chronic stroke.

Plain-language title generated from the registry record
Registry title: Mobile Applications for Exercise Adherence and Hand Function in Chronic Stroke.

Key facts

Where
Lahore, PakistanSee the site

Could this be for you?

Answer for yourself. This is not a decision: only the study team can say whether you can take part.

  • Are you between 35 and 75 years old?

Source: NCT06696885, who can take part

Where in Pakistan

  • Riphah International UniversityLahore, PakistanTaking people

Questions to ask the study team

  1. How often do I need to come in, and for how long each time?
  2. Are travel costs paid?
  3. Can I keep my own doctor?
  4. What happens if I want to stop?
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Trial details

Who runs it
Riphah International University
Trial code
NCT06696885
Record updated
20 November 2024
Original description
Stroke is a clinically defined syndrome characterized by an acute, focal neurological deficit due to vascular damage in the central nervous system. It is the second leading cause of death and disability globally. Stroke is not a singular disease but results from a variety of risk factors, disease processes, and mechanisms. Following a stroke, upper limb (UL) dysfunction affects 40-50% of individuals in the chronic phase, significantly impacting their ability to perform daily tasks. The latest trend in therapy involves the use of mobile video games within rehabilitation programs. These applications leverage the multi-touch interface of mobile devices to provide accurate monitoring of a patient's health status. Many of these mobile games are specifically designed to offer therapeutic tools that enhance dexterity and improve adherence to exercise routines.Read full original descriptionShow less

Combined Effects of Mobile Based Video Games and Face to Face Exercise Program on Exercise Adherence and Hand Function in Chronic Stroke.

Stroke is a clinically defined syndrome characterized by an acute, focal neurological deficit due to vascular damage in the central nervous system. It is the second leading cause of death and disability globally. Stroke is not a singular disease but results from a variety of risk factors, disease processes, and mechanisms. Following a stroke, upper limb (UL) dysfunction affects 40-50% of individuals in the chronic phase, significantly impacting their ability to perform daily tasks. The latest trend in therapy involves the use of mobile video games within rehabilitation programs. These applications leverage the multi-touch interface of mobile devices to provide accurate monitoring of a patient's health status. Many of these mobile games are specifically designed to offer therapeutic tools that enhance dexterity and improve adherence to exercise routines.

Inclusion: Male and female patients age 30 to 75 years were included; Chronic stroke patients ranging from 6 months to 2 years (41); Participants having a stroke severity score > 6 on National Institute of Health Stroke Scale (NIHSS) (42); Modified Ashworth scale score ≤ 3 of the affected upper extremity (44); Montreal Cognitive Assessment (MoCA) score ≥ 26 (45); Patients who are able to sit without support; No contractures of the affected wrist and fingers.

Exclusion: Participants who show the symptoms of global or receptive aphasia; Participants who have medical problems or co-morbidities that interdict their participation in the study (such as shoulder pain in the paretic limb); Patients with severe apraxia, somatosensory problems; Severe spasticity of the affected wrist and finger flexors.

ClinicalTrials.gov NCT06696885