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Evaluating the Impact of a Meta Quest 3 Gamified VR Rehabilitation Program in Knee Osteoarthritis

Key facts

Who runs it
Umm Al-Qura University
Where
Saudi Arabia1 site in 1 countryChoose a country to see its sites
Trial code
Status
Not yet recruiting
People taking part
90 people, planned
Started
11 Dec 2024
Planned end
20 Jul 2025
Type of study
Interventional, 2 groupsOne group gets an existing treatment, for comparison.
Treatments tested
  • Meta Quest 3 Virtual Reality
  • Exercise
  • Electrotherapy
Record updated
16 December 2024

Who can take part

Age
40 years to 64 years
Sex
Women and men
Healthy volunteers
Can take part

The registry criteria, word for word

Show all 7 criteriaShow less

Who can take part

  • Age: 40-64 years
  • Diagnosis: Knee OA (Stages 2 or 3 based on American College of Rheumatology criteria)
  • Ability to read and understand Arabic

Who cannot take part

  • Recent lower extremity surgery/fractures
  • Other rheumatologic or cardiovascular conditions
  • Visual/auditory impairments
  • Dizziness or vertigo

Check if you might fit

Answer for yourself. This is not a decision: only the study team can say whether you can take part.

  • Are you between 40 and 64 years old?

This trial has no sites in United States.

It has sites in one country. Choose a country to see its sites.

About the trial

What the trial wants to find out

The goal of this clinical trial is to learn if a gamified virtual reality (VR) rehabilitation program can effectively reduce pain, improve functionality, and enhance balance in adults aged 40-64 years diagnosed with knee osteoarthritis. The main questions it aims to answer are:

Read full original descriptionShow less

Can the VR rehabilitation program reduce pain and disability compared to conventional physical therapy alone? Can the VR rehabilitation program improve balance and functionality in patients with knee osteoarthritis? Researchers will compare a group receiving the VR-based rehabilitation program alongside conventional therapy to a group receiving only conventional therapy to see if the addition of VR leads to superior outcomes.

Participants will:

Undergo either VR-based rehabilitation combined with conventional therapy or conventional therapy alone.

Complete assessments at three time points (baseline, 3 weeks, and 7 weeks) using measures such as pain scales, disability indices, and balance tests.

The 2 groups in the trial

  • conventional therapy control groupExisting treatment, for comparison

    The control group will receive conventional therapy alone, including exercises, ultrasound, and transcutaneous electrical nerve stimulation (TENS).

    Treatment: Exercise and Electrotherapy

  • Experimental VR-based GroupTreatment being tested

    Experimental group receiving VR-based rehabilitation in addition to conventional physical therapy,

    Treatment: Meta Quest 3 Virtual Reality, Exercise, and Electrotherapy

Questions to ask the study team

  1. How often do I need to come in, and for how long each time?
  2. Are travel costs paid?
  3. Can I keep my own doctor?
  4. What happens if I want to stop?

Contact the study team: see the registry record → Contacts and Locations

Print a page for my doctor

Data and sources

Registry record
Listed on ClinicalTrials.gov.
Official title
Evaluating the Impact of a Meta Quest 3 Gamified VR Rehabilitation Program on Pain, Functionality, Disability, and Balance in Knee Osteoarthritis: a Randomized Controlled Trial
Fit questions
Built from NCT06735963, who can take part
Record updated
16 December 2024