Evaluating the Impact of a Meta Quest 3 Gamified VR Rehabilitation Program in Knee Osteoarthritis
Key facts
- Who runs it
- Umm Al-Qura University
- Where
- Saudi Arabia1 site in 1 countryChoose a country to see its sites
- Trial code
- Status
- Not yet recruiting
- People taking part
- 90 people, planned
- Started
- 11 Dec 2024
- Planned end
- 20 Jul 2025
- Type of study
- Interventional, 2 groupsOne group gets an existing treatment, for comparison.
- Treatments tested
- Meta Quest 3 Virtual Reality
- Exercise
- Electrotherapy
- Record updated
- 16 December 2024
Who can take part
- Age
- 40 years to 64 years
- Sex
- Women and men
- Healthy volunteers
- Can take part
The registry criteria, word for word
Show all 7 criteriaShow less
Who can take part
- Age: 40-64 years
- Diagnosis: Knee OA (Stages 2 or 3 based on American College of Rheumatology criteria)
- Ability to read and understand Arabic
Who cannot take part
- Recent lower extremity surgery/fractures
- Other rheumatologic or cardiovascular conditions
- Visual/auditory impairments
- Dizziness or vertigo
Check if you might fit
Answer for yourself. This is not a decision: only the study team can say whether you can take part.
- Are you between 40 and 64 years old?
This trial has no sites in United States.
It has sites in one country. Choose a country to see its sites.
About the trial
What the trial wants to find out
The goal of this clinical trial is to learn if a gamified virtual reality (VR) rehabilitation program can effectively reduce pain, improve functionality, and enhance balance in adults aged 40-64 years diagnosed with knee osteoarthritis. The main questions it aims to answer are:
Read full original descriptionShow less
Can the VR rehabilitation program reduce pain and disability compared to conventional physical therapy alone? Can the VR rehabilitation program improve balance and functionality in patients with knee osteoarthritis? Researchers will compare a group receiving the VR-based rehabilitation program alongside conventional therapy to a group receiving only conventional therapy to see if the addition of VR leads to superior outcomes.
Participants will:
Undergo either VR-based rehabilitation combined with conventional therapy or conventional therapy alone.
Complete assessments at three time points (baseline, 3 weeks, and 7 weeks) using measures such as pain scales, disability indices, and balance tests.
The 2 groups in the trial
- conventional therapy control groupExisting treatment, for comparison
The control group will receive conventional therapy alone, including exercises, ultrasound, and transcutaneous electrical nerve stimulation (TENS).
Treatment: Exercise and Electrotherapy
- Experimental VR-based GroupTreatment being tested
Experimental group receiving VR-based rehabilitation in addition to conventional physical therapy,
Treatment: Meta Quest 3 Virtual Reality, Exercise, and Electrotherapy
Questions to ask the study team
- How often do I need to come in, and for how long each time?
- Are travel costs paid?
- Can I keep my own doctor?
- What happens if I want to stop?
Contact the study team: see the registry record → Contacts and Locations
Print a page for my doctorData and sources
- Registry record
- Listed on ClinicalTrials.gov.
- Official title
- Evaluating the Impact of a Meta Quest 3 Gamified VR Rehabilitation Program on Pain, Functionality, Disability, and Balance in Knee Osteoarthritis: a Randomized Controlled Trial
- Fit questions
- Built from NCT06735963, who can take part
- Record updated
- 16 December 2024