Intensive Video-Based Game Therapy Applications in Cerebral Palsy
Key facts
- Who runs it
- Medipol University
- Where
- Türkiye2 sites in 1 countryChoose a country to see its sites
- Trial code
- Status
- Completed
- People taking part
- 16 people enrolled
- Started
- 10 Feb 2025
- Ended
- 10 Jan 2026
- Type of study
- Interventional, 2 groupsOne group gets an existing treatment, for comparison.
- Treatments tested
- Video Game Based Therapy
- Bimanual Intensive Therapy
- Record updated
- 19 February 2026
Who can take part
- Age
- 6 years to 14 years
- Sex
- Women and men
- Healthy volunteers
- Cannot take part
The registry criteria, word for word
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Who can take part
- Diagnosed with Spastic Cerebral Palsy
- Gross Motor Function Classification level I-II
- Manual Ability Classification level I-III
- Communication Function Classification System I-II
- No botox injections 6 months prior to the intervention
Who cannot take part
- Having surgical procedure related to musculoskeletal system 1 year prior to he study
- Secondary conditions such as intellectual disability, epilepsy
- Visual problems which may effect the interventions
This trial has no sites in United States.
It has sites in one country. Choose a country to see its sites.
About the trial
What the trial wants to find out
This study investigates the effectiveness of intensive video game-based rehabilitation and intensive bimanual activity-based therapy for improving motor skills and daily living activities in individuals with spastic cerebral palsy (CP). Given the importance of high-frequency, short-duration interventions in CP rehabilitation, the research compares these two approaches while ensuring participants receive no additional therapy during the study.
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Twenty children (ages 4-18) with GMFCS levels 1-2 and MACS levels 1-3 will be randomly assigned to one of the two groups. The video game-based group will complete 28 structured sessions over two weeks, including 20 individual sessions and 8 group sessions. The control group will follow an identical schedule using bimanual goal-oriented activities. Assessments will be conducted before, after, and three months post-intervention using validated motor and functional performance measures.
By standardizing task contents between groups, the study aims to provide objective results and contribute to CP rehabilitation by identifying an effective, time-efficient, and cost-effective therapy option using exergames and serious games.
The 2 groups in the trial
- Video Game Based Therapy GroupTreatment being tested
In this group an Intensive video game based therapy program will be applied to participants. Therapy program aimed for the motor function of upper extremities and postural control. Therapy program includes 10 individual 4 group sessions per week, 28 sessions in total with each session lasts 40 minutes. Total duration of this intervention is 2 weeks.
Treatment: Video Game Based Therapy
- Bimanual Intensive Therapy GroupExisting treatment, for comparison
In this group an Bimanual Intensive therapy program will be applied to participants. Therapy program aimed for the motor function of upper extremities and postural control. Therapy program includes 10 individual 4 group sessions per week, 28 sessions in total with each session lasts 40 minutes. Total duration of this intervention is 2 weeks.
Treatment: Bimanual Intensive Therapy
Data and sources
- Registry record
- Listed on ClinicalTrials.gov.
- Official title
- The Effect of Intensive Video-Based Game Therapy Applications on Motor Skills, Daily Living Activities and Participation in Cerebral Palsy
- Record updated
- 19 February 2026