Virtual Reality Headset Training to Help Arm Recovery After Stroke
Tests immersive virtual reality headset therapy for arm recovery in adults with recent stroke.
Plain-language title generated from the registry record
Registry title: Using Immersive Virtual Reality for the Upper Limb Rehabilitation of Post-stroke Subjects
Key facts
- Where
- Ferrara, ItalySee the site
Could this be for you?
Answer for yourself. This is not a decision: only the study team can say whether you can take part.
- Are you between 18 and 80 years old?
Source: NCT06892886, who can take part
Where in Italy
- Ferrara University HospitalFerrara, ItalyTaking people
Questions to ask the study team
- How often do I need to come in, and for how long each time?
- Are travel costs paid?
- Can I keep my own doctor?
- What happens if I want to stop?
Trial details
- Who runs it
- University Hospital of Ferrara
- Trial code
- NCT06892886
- Record updated
- 25 March 2025
- Original description
Stroke produces brain damages that results in sensory, motor, and cognitive impairments which reduce the patient's quality of life and social participation. Upper limb recovery is a complex process whose goal is to allow the patients to gain, in part or completely, independence in daily living activities, for that it represents one of the most important rehabilitation focus. Virtual reality is a fairly recent approach able to simulate concrete movements and functional tasks in a higher dosage compared to other therapies. It seems that the use of VR could improve limb function, however, the amount of this gain is still unclear because of insufficient evidence. This study aims at quantitatively investigating the effectiveness of an HMD immersive virtual reality system on the upper limb functioning in subacute stroke survivors.Read full original descriptionShow less
Using Immersive Virtual Reality for the Upper Limb Rehabilitation of Post-stroke Subjects: a Multicenter Randomized Control Trial
Stroke produces brain damages that results in sensory, motor, and cognitive impairments which reduce the patient's quality of life and social participation. Upper limb recovery is a complex process whose goal is to allow the patients to gain, in part or completely, independence in daily living activities, for that it represents one of the most important rehabilitation focus. Virtual reality is a fairly recent approach able to simulate concrete movements and functional tasks in a higher dosage compared to other therapies. It seems that the use of VR could improve limb function, however, the amount of this gain is still unclear because of insufficient evidence. This study aims at quantitatively investigating the effectiveness of an HMD immersive virtual reality system on the upper limb functioning in subacute stroke survivors.
Inclusion: diagnosis of first, ischemic or hemorrhagic, stroke verified by brain imaging within 4 week; upper limb motor impairment defined by an upper extremity score <55 on the Fugl-Meyer Assessment.
Exclusion: neurological conditions in addition to stroke that may affect motor function; other medical conditions likely to interfere with the ability to safely complete the study protocol; severe neuropsychological disorders; visual impairment; impaired cognitive functioning that influences the ability to give informed consent; severe upper-limb pain defined as > 7 on the Visual Analogue Scale.