Tests virtual reality leisure activities for hospitalized people with long-term mental illness
Tests virtual reality leisure sessions in inpatients with persistent mental health conditions.
Plain-language title generated from the registry record
Registry title: A Trial of Extended Reality Activities to Enhance Leisure Participation Among Inpatients With Persistent Mental Health Conditions
Key facts
- Where
- Taichung, TaiwanSee the site
Could this be for you?
Answer for yourself. This is not a decision: only the study team can say whether you can take part.
- Are you between 20 and 65 years old?
Source: NCT06964477, who can take part
Where in Taiwan
- Jing-Ho HospitalTaichung, TaiwanNo longer taking part
Questions to ask the study team
- How often do I need to come in, and for how long each time?
- Are travel costs paid?
- Can I keep my own doctor?
- What happens if I want to stop?
Trial details
- Who runs it
- Chia-Hui Hung
- Trial code
- NCT06964477
- Record updated
- 9 May 2025
- Original description
The goal of this clinical trial is to evaluate the effects of an extended reality (XR)-enhanced occupational therapy leisure intervention on motivation, emotional engagement, and therapeutic participation among inpatients with chronic psychiatric conditions. The main questions it aims to answer are:Read full original descriptionShow less
A Randomized Controlled Trial of an Extended Reality-Based Occupational Therapy Intervention to Improve Leisure Participation in Inpatients With Persistent Mental Health Conditions
The goal of this clinical trial is to evaluate the effects of an extended reality (XR)-enhanced occupational therapy leisure intervention on motivation, emotional engagement, and therapeutic participation among inpatients with chronic psychiatric conditions. The main questions it aims to answer are:
Can the XR intervention improve leisure motivation, leisure-related attitudes, and emotional coping strategies in long-term hospitalized individuals with mental illness?
Does the XR intervention promote improvements in psychological health, volition, and occupational performance?
Researchers will compare an XR-based leisure therapy group to a usual care group engaged in standard hospital leisure activities such as art, music, or reading. Participants will take part in weekly 40-minute sessions for 6 weeks. The XR group will use a custom-designed mobile VR program featuring immersive 360° leisure scenarios aligned with participants' interests and functional goals. Data collection includes standardized assessments (e.g., Interest Checklist, Volitional Questionnaire, COPM, PANSS) and semi-structured interviews to explore changes in motivation, coping, and perceived benefits.
Inclusion: Adults aged 20 to 65 years; Diagnosed with chronic schizophrenia or schizoaffective disorder (ICD-10 F20.x or F25.x); Hospitalized continuously for at least 6 months; Clinically stable with no acute psychiatric symptoms; Able to walk independently and communicate verbally; Mini-Mental State Examination (MMSE) score ≥ 24.
Exclusion: History of epilepsy, severe motion sickness, or other seizure-related conditions; Physical conditions that limit participation in leisure activities; Current diagnosis of substance abuse or major organic brain disorder; Significant visual or auditory impairments that may interfere with XR experience; Inability to distinguish between reality and virtual environments.