Virtual Reality Combined With Bobath Therapy for Spastic Cerebral Palsy
Key facts
- Where
- Tongren, ChinaSee the site
Could this be for you?
Answer for yourself. This is not a decision: only the study team can say whether you can take part.
- Are you between 2 and 14 years old?
Source: NCT07392398, who can take part
Where in China
- Hongxinkang New Traditional Chinese Medicine Hospital, TongrenTongren, ChinaContact: Ning Li, PhDNo longer taking part
Questions to ask the study team
- How often do I need to come in, and for how long each time?
- Are travel costs paid?
- Can I keep my own doctor?
- What happens if I want to stop?
Contact the study team: see the registry record → Contacts and Locations
Print a page for my doctorTrial details
- Who runs it
- Tongren Hongxin Kangxin Traditional Chinese Medicine Hospital, Guizhou Province
- Trial code
- NCT07392398
- Record updated
- 6 February 2026
- Original description
Spastic cerebral palsy is a common neurodevelopmental disorder characterized by increased muscle tone, impaired balance, and limitations in motor function, particularly in the lower limbs. Conventional rehabilitation approaches such as the Bobath technique are widely used to improve posture control and movement patterns; however, patient engagement and task variability may be limited.Read full original descriptionShow less
Effects of Virtual Reality Combined With Bobath Technique on Lower Limb Muscle Activity, Balance, and Motor Function in Patients With Spastic Cerebral Palsy: A Randomized Controlled Trial
Spastic cerebral palsy is a common neurodevelopmental disorder characterized by increased muscle tone, impaired balance, and limitations in motor function, particularly in the lower limbs. Conventional rehabilitation approaches such as the Bobath technique are widely used to improve posture control and movement patterns; however, patient engagement and task variability may be limited.
This randomized controlled trial aims to evaluate the effectiveness of virtual reality (VR) combined with Bobath therapy on lower limb muscle activity, balance, and gross motor function in patients with spastic cerebral palsy. Eligible participants will be randomly assigned to either a VR plus Bobath intervention group or a conventional Bobath therapy group.
The intervention will be delivered over a 6-week period, with sessions conducted five times per week. Outcome measures, including surface electromyography (sEMG), center of pressure (COP) parameters, and the Gross Motor Function Measure-88 (GMFM-88), will be assessed before and after the intervention. This study seeks to provide evidence on whether integrating VR into conventional rehabilitation can improve functional outcomes in children with spastic cerebral palsy.
Inclusion: Aged 2 to 14 years at the time of enrollment; Diagnosed with spastic cerebral palsy (spastic diplegia or spastic hemiplegia) by a qualified clinician; Classified as Gross Motor Function Classification System (GMFCS) levels I to III; Presence of lower limb spasticity with a Modified Ashworth Scale (MAS) score of at least 1; Ability to understand and follow simple instructions appropriate for age and cognitive level; Written informed consent obtained from a parent or legal guardian.
Exclusion: Orthopedic surgery or botulinum toxin injection involving the lower limbs within the previous 6 months; Presence of severe cognitive impairment that prevents participation in the intervention or assessments; Uncontrolled epilepsy or a history of frequent seizures that may interfere with the intervention; Severe visual, vestibular, or auditory impairments that limit safe participation in virtual reality training; Participation in other interventional clinical studies during the study period.