Effect of Video-Based Games on Upper Extremity Function in Children With Hemiparetic Cerebral Palsy
Key facts
- Who runs it
- Pamukkale University
- Where
- Türkiye1 site in 1 countryChoose a country to see its sites
- Trial code
- Status
- Completed
- People taking part
- 24 people enrolled
- Started
- 1 Oct 2023
- Ended
- 1 May 2025
- Type of study
- Interventional, 2 groupsOne group gets an existing treatment, for comparison.
- Treatments tested
- neurodevelopmental treatment (NDT)
- Video-Based Gaming Training Using Microsoft Xbox
- Record updated
- 19 February 2026
Who can take part
- Age
- 7 years to 13 years
- Sex
- Women and men
- Healthy volunteers
- Cannot take part
The registry criteria, word for word
Show all 6 criteriaShow less
Who can take part
- aged between 7 and 13 years
- diagnosis of spastic hemiparetic cerebral palsy
- participants to be classified at levels I, II, or III according to the Gross Motor Function Classification System (GMFCS) and at levels I, II, or III according to the Manual Ability Classification System (MACS)
Who cannot take part
- Children who had undergone upper extremity tendon release surgery or received botulinum toxin injections within the previous six months
- additional neurological disorders other than cerebral palsy
- permanent orthopedic conditions affecting upper extremity function
This trial has no sites in United States.
It has sites in one country. Choose a country to see its sites.
About the trial
What the trial wants to find out
Aim:
Read full original descriptionShow less
The present study aimed to systematically evaluate the effects of video-based gaming on upper extremity motor function and activity participation in children with hemiparetic cerebral palsy (CP). Specifically, it investigated whether Microsoft Xbox Kinect games leveraging motion-detection technology, when added to conventional neurodevelopmental therapy (NGT), would provide additional benefits in motor skill development, independence in activities, social engagement, motivation, and treatment adherence compared to NGT alone.
Materials and Methods:
Twenty-four children aged 7-13 years with hemiparetic CP, classified as Level I-III on the Gross Motor Function Classification System (GMFCS) and Level 1-3 on the Manual Ability Classification System (MACS), were recruited. Participants were randomized into intervention (n=12) and control (n=12) groups. The control group received NGT four times per week (45-minute sessions) over a 12-week period. The intervention group received two NGT sessions and two Xbox Kinect gameplay sessions per week, each lasting 45 minutes, over the same duration.
Outcome measures included the Nine-Hole Peg Test (9HPT) to assess timed hand performance, the Duruöz Hand Index (DHI) to evaluate skill-based hand function, and the Assistance to Participation Scale (APS) to assess participation in daily activities. All assessments were conducted by a blinded expert physiotherapist at baseline and after the intervention period.
The 2 groups in the trial
- StudyTreatment being tested
Participants in the study group received NDT twice per week (45 minutes per session) in addition to video-based gaming training using Microsoft Xbox twice per week (45 minutes per session) for 12 weeks.
Treatment: neurodevelopmental treatment (NDT) and Video-Based Gaming Training Using Microsoft Xbox
- ControlExisting treatment, for comparison
Participants in the control group received neurodevelopmental treatment (NDT) four times per week, with each session lasting 45 minutes, for a total duration of 12 weeks.
Treatment: neurodevelopmental treatment (NDT)
Results explained
A paper that names this trial, explained in plain words.
Data and sources
- Registry record
- Listed on ClinicalTrials.gov.
- Official title
- The Effect of Video-Based Games on Upper Extremity Function and Activity Participation in Children With Hemiparetic Cerebral Palsy
- Publications
- The effect of video-based games on upper extremity function and activity participation in children with hemiparetic cerebral palsy.Developmental neurorehabilitation, 2026
- Record updated
- 19 February 2026