Virtual Reality Game Training for Thinking Problems After Brain Injury
Tests virtual reality game training for thinking skills in adults after brain injury.
Plain-language title generated from the registry record
Registry title: Virtual Reality Based Interventions After Brain Injury
Key facts
- Where
- Stockholm, SwedenSee the site
Could this be for you?
Answer for yourself. This is not a decision: only the study team can say whether you can take part.
- Are you between 18 and 65 years old?
Source: NCT07586566, who can take part
Where in Sweden
- Danderyd HospitalStockholm, SwedenNo longer taking part
Questions to ask the study team
- How often do I need to come in, and for how long each time?
- Are travel costs paid?
- Can I keep my own doctor?
- What happens if I want to stop?
Trial details
- Who runs it
- Danderyd Hospital
- Trial code
- NCT07586566
- Record updated
- 14 May 2026
- Original description
After a brain injury, cognitive impairments are common, affecting an individual's independence and quality of life. Although various training programs are used in rehabilitation, it remains unclear how effective they are in real-life settings. The project now being planned at CogTech, a technology-driven rehabilitation unit at Danderyd Hospital, aims to evaluate new methods that can enhance both training effectiveness and motivation.Read full original descriptionShow less
The Effectiveness of Virtual Reality Based Interventions on Cognitive Function After Brain Injury
After a brain injury, cognitive impairments are common, affecting an individual's independence and quality of life. Although various training programs are used in rehabilitation, it remains unclear how effective they are in real-life settings. The project now being planned at CogTech, a technology-driven rehabilitation unit at Danderyd Hospital, aims to evaluate new methods that can enhance both training effectiveness and motivation.
In the project, the effect of game-based training in virtual reality (VR) on cognition will be evaluated. VR offers a more realistic and engaging environment, which may improve the transfer of training outcomes to everyday situations. In this feasibility study, ten patients at the clinic will receive VR-training at 15 occasions in addition to rehabilitation as usual.
The results may contribute to the development of more individualized rehabilitation, reduced treatment times, and improved quality of life for people with brain injury.
Inclusion: Participants will be recruited from both the inpatient and outpatient units at the Department of Rehabilitation Medicine, Danderyd Hospital; Patients with acquired brain injury in need of multiprofessional rehabilitation admitted to the clinic are eligible if they; are between 18 and 65 years; present with attention deficits and; are deemed suitable for direct attention training by the rehabilitation team.
Exclusion: Epilepsy or suspected epilepsy; non-fluent in Swedish; severe fatigue or/and cognitive dysfunction that makes participation difficult.