Video game exercise for young people with spastic diplegic cerebral palsy
Tests video game therapy for youngsters with spastic diplegic cerebral palsy.
Key facts
- Who runs it
- Ibadat International University, Islamabad
- Where
- Pakistan1 site in 1 countryChoose a country to see its sites
- Trial code
- Registry title
- Effect of Virtual Reality Mediated Gamified Rehabilitation in Children With Spastic Diplegic Cerebral Palsy
- Status
- Recruiting
- People taking part
- 42 people, planned
- Started
- 3 Mar 2026
- Planned end
- 30 Sept 2026
- Type of study
- Interventional, 2 groupsOne group gets an existing treatment, for comparison.
- Treatments tested
- Experimental Group
- Control
- Record updated
- 10 August 2026
Who can take part
AI summary
From the trial's eligibility criteria. Machine-read from the registry text on this page, so it can be wrong. The registry text below and the trial team decide who can take part.
The trial is looking for children with spastic diplegic cerebral palsy, a type of cerebral palsy with stiff muscles mainly in the legs. They must be able to follow spoken instructions.
- Age
- 7 to 15 years
- Sex
- Boys and girls can join.
- Disease stage
- Spastic diplegic cerebral palsy at GMFCS Level II or III (a scale of how well a child can move).
- Earlier treatment
- Children cannot join if they had bone or joint (orthopedic) surgery in the previous six months or a recent Botulinum toxin injection.
Main reasons for not taking part
- Other neurological disorders or other types of cerebral palsy
- Problems with sight or hearing
- Severe heart disease
- Taking antispastic or antiepileptic medication
- Children who do not cooperate
The registry criteria, word for word
Show all 13 criteriaShow less
Who can take part
- Diagnosed with spastic diplegic cerebral palsy
- Age between 7-15 years
- GMFCS Level II or III
- Male and female participants
- Able to follow verbal instructions. Exclusion Criteria
- Other neurological disorders
- Visual or hearing impairment
- Other types of cerebral palsy
- Severe cardiac disease
- Orthopedic surgery within previous six months
- Recent Botulinum toxin injection
- Children taking antispastic or antiepileptic medication
- Uncooperative participants
Check if you might fit
Answer for yourself. This is not a decision: only the study team can say whether you can take part.
- Are you between 7 and 15 years old?
This trial has no sites in United States.
It has sites in one country. Choose a country to see its sites.
About the trial
What the trial wants to find out
This randomized controlled trial aimed to evaluate the effectiveness of a Virtual Reality (VR)-mediated gamified rehabilitation program compared with conventional physical therapy in children with spastic diplegic cerebral palsy. Forty-two children aged 7-15 years with Gross Motor Function Classification System (GMFCS) Levels II and III were recruited from Rafsan Neuro Rehab Center, Peshawar. Participants were randomly allocated into two equal groups. The intervention group received VR-based gamified rehabilitation using Xbox Kinect along with physiotherapy, while the control group received conventional physiotherapy only. Both groups completed 18 treatment sessions over six weeks. Outcome measures included the Timed Up and Go Test (TUG), Pediatric Balance Scale (PBS), Trunk Impairment Scale (TIS), and Gross Motor Function Classification System (GMFCS). The findings demonstrated that VR-mediated rehabilitation significantly improved functional mobility, balance, and trunk control compared with conventional therapy. The study concludes that VR-based rehabilitation is an effective, motivating, and clinically useful intervention for children with spastic diplegic cerebral palsy and may improve rehabilitation outcomes and functional independence.
The 2 groups in the trial
- Virtual Reality Mediated Gamified Rehabilitation ProgramTreatment being tested
Virtual Reality Mediated Gamified Rehabilitation Program using Xbox Kinect combined with conventional physiotherapy.
Treatment: Experimental Group
- Conventional Physiotherapy ProgramExisting treatment, for comparison
Treatment: Control
Questions to ask the study team
- How often do I need to come in, and for how long each time?
- Are travel costs paid?
- Can I keep my own doctor?
- What happens if I want to stop?
Contact the study team: see the registry record → Contacts and Locations
Print a page for my doctorData and sources
- Registry record
- Listed on ClinicalTrials.gov.
- Official title
- Effect of Virtual Reality Mediated Gamified Rehabilitation Program in Children With Spastic Diplegic Cerebral Palsy
- Plain-language title
- Video game exercise for young people with spastic diplegic cerebral palsyGenerated from the registry record. The registry title is the official one.
- AI summary
- From the trial's eligibility criteria. Read by machine on 14 November 2026.
- Fit questions
- Built from NCT07747961, who can take part
- Record updated
- 10 August 2026