Virtual Reality and Mental Practice for Balance and Walking in Multiple Sclerosis
Compares virtual reality training and mental practice for balance and walking in multiple sclerosis.
Plain-language title generated from the registry record
Registry title: Virtual Reality Versus Mental Practice On Balance And Gait In Patients With Multiple Sclerosis
Key facts
- Where
- Giza, EgyptSee the site
Could this be for you?
Answer for yourself. This is not a decision: only the study team can say whether you can take part.
- Are you between 20 and 35 years old?
Source: NCT07918339, who can take part
Where in Egypt
- Faculty of Physical Therapy, Cairo UniversityGiza, EgyptTaking people
Questions to ask the study team
- How often do I need to come in, and for how long each time?
- Are travel costs paid?
- Can I keep my own doctor?
- What happens if I want to stop?
Trial details
- Who runs it
- Cairo University
- Trial code
- NCT07918339
- Record updated
- 5 November 2026
- Original description
This study is conducted to:Read full original descriptionShow less
Virtual Reality Versus Mental Practice On Balance And Gait In Patients With Multiple Sclerosis
This study is conducted to:
* Investigate the effect of virtual reality based training on balance and risk of falling. * Investigate the effect of virtual reality based training on gait. * Investigate the effect of mental practice on balance and risk of falling. * Investigate the effect of mental practice on gait. * Compare between the effect of virtual reality based training and mental practice on balance and gait
Inclusion: Patients with RRMS; Patient's age will be range from 20 - 35 years; Patients are able to walk 10 meter with or without assistance; Patients with ≤ 6 according to an Expanded Disability Status Scale (EDSS); Patients are cognitively able to follow instructions; Patient's body mass index (BMI) will be ranged from 18.5 to 29.99 Kg/m2.
Exclusion: History of epilepsy or motion sickness with VR; Patients with MS relapse in the last 30 days; Visual impairments interfering with VR; Severe spasticity or orthopaedic deformity; Recent musculoskeletal injury.